- Gather requirements
- Produce a functional spec
- Design a solution
- Produce a technical spec
- Implement
- Test
- Document
- Deploy
The problem I encounter is this: large amounts of work go into the pre-design, design and implementation stages; then users get a look at the prototype, or early version, or whatever, and they want changes. In the old days, we called this phenomenon "it is just what I asked for, but not what I want."
In this scenario, the development team gets defensive: they did what they were supposed to do; they don't have resources to largely re-do the project. In fact, they don't feel that they have resources to re-do much of anything: they are planning on only fixing bugs (and probably only major bugs at that). Often there are recriminations from development to the users: "you didn't tell us that" etc. Often the users are frustrated: no one asked them these questions.
I maintain that this is predictable and avoidable by the simple expedient of assuming that the UIs are different and that they require iterations of a functional spec / implementation / user feedback cycle. Get user feedback early and often. Don't plan on a one-and-done implementation.
If you accept the fact that very few people can fully imagine what a given UI would be like to use in the real world, then you won't feel like a failure if you (or your team or your users) can't do it either.
Of course, simply drawing out the development process is inefficient and ineffective: I am not proposing a longer development schedule. Instead, I am proposing a development schedule with less design time and more user-feedback sessions.
Ideally, the UI development process is a conversation between the users and the developers, which means that the feedback / change / review cycle has to be short enough that the conversation stays alive. And someone has to moderate the changes so that the process moves forward, not around in circles. You know you are off track when you start getting feedback of the form "I think I liked it better a few iterations ago."
If you try the traditional engineering model, you are likely to find that the UI is not what the users want, but was exactly what the developers set out to create, which leads to blame for the fact that the UI either has to be redone or has to remain inadequate.
On the other hand, if you iterate properly, you are likely to find that your users are happier and your developers are less grumpy, without having to spend substantially more time on the process. Instead, you spend the time in different ways.
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